This is my first post after joining a group of bloggers, lead by bs angel, who write collectively on the same specific topic, pertaining to video games. With many writers and one topic, the results are endless! Any inquiries on Blog Banter should be directed here. Please check out the other articles at the bottom of my post!
There I was, jogging around the streets of Pacific City, and drawn as if I had walked off the pages of a comic book. I was like RoboCop, but much cooler and more badass. The game was Crackdown, and it allowed me to have an entire city at my disposal. Criminals, innocents – I could do as I please!
So of course, five minutes into the game my GTA habits kicked in and I drove around running people over. I put my high jumps to use and scaled buildings like a mini King Kong. And at the top, there it was in front of me – a green orb. Glowing and calling out my name (I was only known as “Agent,” as far as I could remember), it beckoned me. I grabbed it. On the next rooftop I could see another one. I jumped for that too. Before I knew it, orbs consumed my entire gameplay experience. I forgot about the crime on the streets, and my job! And I didn’t care to do my job because I didn’t care about me.
Who the hell was I? A pseudo-superman, probably just a clone sent to do the cops’ work. I worked for “The Agency,” and they were… who? No clue. Crackdown seriously lacked a storyline, and story is what pushes me to play from start to finish. Also, my character had no personality and although his powers advanced gradually, he showed no compassion or remorse for anything I made him do. There were no smiles for taking down bad guys or apologies for accidentally running over pedestrians (because sometimes, it really was an accident).
I never beat Crackdown because the lack of a storyline didn’t encourage me to move on in the game. I took down one gang leader and that was it. All I wanted was a reason to go after the bad guys, because these days, just being a criminal doesn’t warrant me waging a deadly weapon at you.
So that’s where the game ended for me – at the top of a skyscraper, looking out at the city below me. Visually pretty, but after looking closely, I could see people murdering each other, and police needing my help. I jumped, and turned the game off before I could land.
Check out these other Blog Banter articles! Silvercublogger, Unfettered Blather, Triage Effect, Gamer Unit, Delayed Responsibility, Man Bytes Blog, CrazyKinux’s Musing, Zath!, Draining Souls.net, Game Couch, 8-Bit Brigade, thoughts and rants, Hawty McBloggy